![]() ![]() ![]() The fully qualified class names do not match since a class name that begins with a period will get prefix with the package name and those never match the auto-generated class name. Since you are tagging your manifest with a dot name class identifier that will get the package name prefixed to it: ![]() This is the only way that will force the activity to always be portrait based due to auto-generated class names produced by Xamarin without hard-coding your class names. You can tag your activity to be portrait using a class attribute: Integrating ImageSharp with Windows and Uno Platform Applications - Nick's.Betakaro on Verifying Azure Active Directory JWT Tokens.Leo on Start and Restart Windows (UWP/WinUI) Applications on Windows Startup.XAML Based Navigation in Windows and Multi-Platform Applications with Uno.Extensions.Integrating ImageSharp with Windows and Uno Platform Applications.Windows Community Toolkit for UWP, WinUI and Uno.â â> â x_Class=ââ> Categories Development Tags BuildIt In the App.cs, I simply replace the in-code page thatâs created when you create the new project with the following: Hooking up the BuildIt.Lifecycle framework was also relatively easy. The image shows me creating the MainPage but I also added a SettingsPage, AboutPage and LandingPage into the Pages folder in my XForms PCL project. Creating the pages is the easiest thing as they all come straight from the Forms Xaml Page template (no changing of base page required!!). To do this I need to initialise the BuildIt.Lifecycle application, and I need a XForms page that maps to each of the pages (ie my states) in the application. Now that the projects have all the references I need, itâs time to wire up the application. ![]() So I had to uninstall all the NuGet packages (in the correct order) one at a time, and then update the targets as per the Change Targets dialog for the project. Updating this turned out to be a bit of a mission as Visual Studio insisted the project had to be switched to NuGet v3, which you canât do with any packages installed (according to the error message). At this point I realised I hadnât set the PCL profile correctly on the project. Of course, the core XForms project needs a reference to the SimpleStates.Core library which contains all my application, region and view model classes. Switching this to Highest, which I think should be the default, fixed this issue. I had a few issues here because I initially had the dependency setting in the NuGet manager set to Lowest and it refused to install one of the dependencies (NuGet still isnât clever enough some times to resolve everything properly). The next thing to do is to add references to the BuildIt.Lifecycle NuGet packages including the Xamarin Forms specific package ( ). The platform specific projects are where any code required for device integration or custom UX goes for each platform.Īfter creating the projects, the first thing to do is to upgrade the Xamarin.Forms NuGet reference to the latest version (v2. This will actually create four projects, one which is contains the actually application logic, including the XAML markup for the pages, and then three platform specific projects for iOS, Droid and Windows Phone. In this case Iâll select the Portable option. The first step is to create a Xamarin Forms project. Leaving the Universal Windows Platform behind for a little bit I wanted to show that the BuildIt.Lifecycle framework can be used to drive a Xamarin Forms (XForms) application. ![]()
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